Pockitle Cueformerly SurtitleLive
2Editor & Translation

2.1 Editor Quick Start

Use the core editor controls for languages, AI translation, simulation, and export.

✍️ Quick Guide

Main job: Review the draft, add languages, translate if needed, and send the script to Open Simulation

Key controls: Language, Manage Languages, AI Translate, Download, Open Simulation, Save

Editor Quick Start

Use this page to get through the Editor once without guessing where the next control lives.

Opening the Editor

  1. Finish upload and script analysis first.
  2. Open Editor & Simulation from the project workflow.
  3. The Editor opens as a table with toolbar controls above it.

Top Toolbar Essentials

Editor toolbar with Language, Manage Languages, AI Translate, Download, Open Simulation, and Save
Figure 2.1.1: Core Editor toolbar controls.

Left Side

Language sits in the top toolbar center-left area and chooses the working language you are editing right now.

Center Area

  • Manage Languages: center button, used to enable or remove project languages.
  • AI Translate: purple button just to the right of Manage Languages.
  • Undo and Redo: small curved-arrow buttons beside the translation button.

Right Side

  • Download file: right-side button with a download arrow icon.
  • Open Simulation: right-side button with a right-pointing play triangle icon.
  • Save: far-right button used to force-save pending edits.

Adding Languages

  1. In the top toolbar center area, click Manage Languages.
  2. Add the project language you need.
  3. Then use the Language dropdown just left of it to switch into that language for editing.

Editing Text

  1. Click any cell in the table to edit
  2. Type your translation or changes
  3. Click outside the cell to finish editing

Note: Changes are saved automatically. Save is the far-right top-toolbar button and saves all pending changes immediately.

AI Translation

  1. In the top toolbar center area, click the purple AI Translate button.
  2. Select the target with the editor toolbar Language control, then confirm Original Language in the translation dialog.
  3. Optionally preview a style prompt.
  4. Click Translate in the translation dialog to open the confirmation.
  5. Review the estimate and warnings, then click Confirm and start in the confirmation dialog.

Next Steps

  • Open Open Simulation from the top toolbar right area.
  • Preview the project languages and check their completion.
  • Choose the live languages only when you click Looks Good! Finalize and Push.

FAQ

Common questions for this workflow, based on the current Pockitle Cue system.

Will my edits save automatically?+

Yes. The editor auto-saves while you work, and the Save button lets you flush pending changes immediately.

Can I do serious editing on a phone?+

You can open the editor on mobile, but a laptop or desktop is strongly recommended for heavy editing, translation, and live-show prep.